auriceli

nadya-mira:

Gobelins/Calarts 2014. Nadya Mira. 

And all the GREAT people who were helping me

BG painting: Vasiliy Zorin Alexandre Deboine Sergey Kritskiy

Animation: Elena Volk, Pavel Andryuschenko, Tony Unser, Denis Borisovich, Toniko Pantoja,  Nata Metlukh  Eve Guastella Thidaud Gayral  Ilya Shekiladze, 

and many thanks to Fran Krause who was my film workshop teacher at Calarts

themysteryofgravityfalls:

Be on the lookout for this kid in the next episode. In case you forgot, this is one of the Make-a-Wish recipients who got to appear in and voice his character in an episode. 

Please click on the lil link in the description if you haven’t already read the story in full!

themysteryofgravityfalls:

Be on the lookout for this kid in the next episode. In case you forgot, this is one of the Make-a-Wish recipients who got to appear in and voice his character in an episode. 

Please click on the lil link in the description if you haven’t already read the story in full!

cakeandrevolution:

I want to see a reality tv show where straight dudes have to read the shitty messages they send to women to their mothers.

asylum-art:

An amazing work of 3D art; Time Machine by Aleksandr Kuskov

CG and VFX artist Alexsandr Kuskov has crazy amounts of talent in the art of 3D. His portfolio is literally brimming with inspiring, intricate images of everything from cars and cameras to fantasy lands and beasts.

I’ve found it is the small everyday deeds of ordinary folk that keep the darkness at bay… small acts of kindness, and love.

sno4wy:

How To Draw Better In 2 Minutes

typette:

themysteryofgravityfalls:

Next Gravity Falls episode, watch it!

OH NOOOI’M NOT READY

typette:

themysteryofgravityfalls:

Next Gravity Falls episode, watch it!

OH NOOO

I’M NOT READY

typette:

naamahdarling:

howtonotsuckatgamedesign:



mirrepp:





Some harsh but very very true words





 When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.
"this is an old image…"
"I’m not happy with that one…"
"this is just a sketch…"
"I did this really quickly…"
"there is better stuff on later pages…"
It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.
But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”
You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.
This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 
Be proud.



 This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.
Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.
Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.
Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.
i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.

 The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!

typette:

naamahdarling:

howtonotsuckatgamedesign:

mirrepp:

Some harsh but very very true words


When people let me review their portfolios (on career day or open days at my game design school) I explicitly ban them from commenting during the review… …because otherwise they will follow the impulse to downplay everything I see in an attempt at being humble.

"this is an old image…"

"I’m not happy with that one…"

"this is just a sketch…"

"I did this really quickly…"

"there is better stuff on later pages…"

It’s totally understandable to have those impulses. The quality of art is not empirical data and therefore impossible to measure. Good art, bad art, it all comes down to standards. And you don’t want to come off as naive or self-absorbed.

But just don’t do it. Don’t talk yourself down in front of others. In the best case you have someone supportive who now thinks “damn, this person needs to be prepped up all the time. Do I really want to work with somebody like that” or in worst case “now that you say it, yeah, this is kinda lame/rushed/unfinished/lazy, go away.”

You can only submit what you have. If that is not enough, then it’s not enough. Your attitude will not change that. But if it is enough, you can do serious harm by not being confident of who you are now.

This means appreciating what you are able to do right now and have a clear vision of what you want to learn, be confident that you will learn it in time. 

Be proud.


This is really important.  Eliminate this urge.  Eliminate it professionally, when having contact with people in a position to buy your work.  Eliminate it socially, when you just share your work for fun.  Destroy this urge as thoroughly as you possibly can.

Because when you have done that, you’ll find that you feel at least 25% less shitty about your own work.  You lose the urge to do it.  You stop reinforcing those negative thoughts, and they retreat.  They may never go away completely (although they might!) but this is good practice for ignoring those thoughts flat-out.

Don’t shit-talk yourself.  Even if you can’t be SO PROUD, don’t ever try to influence anyone’s opinion toward your work in the negative.

Try to love your work.  Try to see what you learned from each piece, even if it’s a failure.  If you feel that you learned nothing, appreciate the fact that just spending time on it is honing your skills and giving you valuable practice.

i used to be super not-confident in my own work.  When I stopped pointing out the flaws in my own stuff, I felt better about it almost immediately.


The piece of advice I got that helped me the most with this is; the people looking at your work be it your director or an HR person, trust them to know and see the good work there that you’ve become desensitized to. We all have rushed shots and stuff, they can see the polished diamond inside of a rock, it’s literally their job! So don’t fret too much!